/* SPDX-License-Identifier: GPL-2.0+ */ /* * Copyright (c) 2015 Google, Inc * (C) Copyright 2015 * Bernecker & Rainer Industrieelektronik GmbH - http://www.br-automation.com * (C) Copyright 2023 Dzmitry Sankouski */ #define FLIPPED_DIRECTION 1 #define NORMAL_DIRECTION 0 /** * struct console_simple_priv - Private data for this driver * * @video_fontdata font graphical representation data */ struct console_simple_priv { struct video_fontdata *fontdata; }; /** * Checks if bits per pixel supported. * * @param bpix framebuffer bits per pixel. * * @returns 0, if supported, or else -ENOSYS. */ int check_bpix_support(int bpix); /** * Fill 1 pixel in framebuffer, and go to next one. * * @param dstp a pointer to pointer to framebuffer. * @param value value to write to framebuffer. * @param pbytes framebuffer bytes per pixel. * @param step framebuffer pointer increment. Usually is equal to pbytes, * and may be negative to control filling direction. */ void fill_pixel_and_goto_next(void **dstp, u32 value, int pbytes, int step); /** * Fills 1 character in framebuffer vertically. Vertically means we're filling char font data rows * across the lines. * * @param pfont a pointer to character font data. * @param line a pointer to pointer to framebuffer. It's a point for upper left char corner * @param vid_priv driver private data. * @fontdata font graphical representation data * @param direction controls character orientation. Can be normal or flipped. * When normal: When flipped: *|-----------------------------------------------| *| line stepping | | *| | | stepping -> | *| * | | * * * | *| * * v | * | *| * | * | *| * | * * ^ | *| * * * | * | | *| | | | *| stepping -> | line stepping | *|---!!we're starting from upper left char corner| *|-----------------------------------------------| * * @returns 0, if success, or else error code. */ int fill_char_vertically(uchar *pfont, void **line, struct video_priv *vid_priv, struct video_fontdata *fontdata, bool direction); /** * Fills 1 character in framebuffer horizontally. * Horizontally means we're filling char font data columns across the lines. * * @param pfont a pointer to character font data. * @param line a pointer to pointer to framebuffer. It's a point for upper left char corner * @param vid_priv driver private data. * @fontdata font graphical representation data * @param direction controls character orientation. Can be normal or flipped. * When normal: When flipped: *|-----------------------------------------------| *| * | line stepping | *| ^ * * * * * | | | *| | * * | v * * | *| | | * * * * * | *| line stepping | * | *| | | *| stepping -> | <- stepping | *|---!!we're starting from upper left char corner| *|-----------------------------------------------| * * @returns 0, if success, or else error code. */ int fill_char_horizontally(uchar *pfont, void **line, struct video_priv *vid_priv, struct video_fontdata *fontdata, bool direction); /** * console probe function. * * @param dev a pointer to device. * * @returns 0, if success, or else error code. */ int console_probe(struct udevice *dev); /** * Internal function to be used in as ops. * See details in video_console.h get_font_size function **/ const char *console_simple_get_font_size(struct udevice *dev, uint *sizep); /** * Internal function to be used in as ops. * See details in video_console.h get_font function **/ int console_simple_get_font(struct udevice *dev, int seq, struct vidfont_info *info); /** * Internal function to be used in as ops. * See details in video_console.h select_font function **/ int console_simple_select_font(struct udevice *dev, const char *name, uint size);