/* SPDX-License-Identifier: GPL-2.0+ */ /* * Copyright (c) 2013 Google, Inc */ #ifndef __SANDBOX_SDL_H #define __SANDBOX_SDL_H #include #include #ifdef CONFIG_SANDBOX_SDL /** * sandbox_sdl_init_display() - Set up SDL video ready for use * * @width: Window width in pixels * @height Window height in pixels * @log2_bpp: Log to base 2 of the number of bits per pixel. So a 32bpp * display will pass 5, since 2*5 = 32 * @double_size: true to double the visible size in each direction for high-DPI * displays * Return: 0 if OK, -ENODEV if no device, -EIO if SDL failed to initialize * and -EPERM if the video failed to come up. */ int sandbox_sdl_init_display(int width, int height, int log2_bpp, bool double_size); /** * sandbox_sdl_remove_display() - Remove the SDL screen * * Return: 0 if OK, -ENOENT if the SDL had not been inited. */ int sandbox_sdl_remove_display(void); /** * sandbox_sdl_sync() - Sync current U-Boot LCD frame buffer to SDL * * This must be called periodically to update the screen for SDL so that the * user can see it. * * @lcd_base: Base of frame buffer * Return: 0 if screen was updated, -ENODEV is there is no screen. */ int sandbox_sdl_sync(void *lcd_base); /** * sandbox_sdl_scan_keys() - scan for pressed keys * * Works out which keys are pressed and returns a list * * @key: Array to receive keycodes * @max_keys: Size of array * Return: number of keycodes found, 0 if none, -ENODEV if no keyboard */ int sandbox_sdl_scan_keys(int key[], int max_keys); /** * sandbox_sdl_key_pressed() - check if a particular key is pressed * * @keycode: Keycode to check (KEY_... - see include/linux/input.h * Return: 0 if pressed, -ENOENT if not pressed. -ENODEV if keybord not * available, */ int sandbox_sdl_key_pressed(int keycode); /** * sandbox_sdl_sound_play() - Play a sound * * @data: Data to play (typically 16-bit) * @count: Number of bytes in data */ int sandbox_sdl_sound_play(const void *data, uint count); /** * sandbox_sdl_sound_stop() - stop playing a sound * * Return: 0 if OK, -ENODEV if no sound is available */ int sandbox_sdl_sound_stop(void); /** * sandbox_sdl_sound_init() - set up the sound system * * @rate: Sample rate to use * @channels: Number of channels to use (1=mono, 2=stereo) * Return: 0 if OK, -ENODEV if no sound is available */ int sandbox_sdl_sound_init(int rate, int channels); /** * sandbox_sdl_set_bpp() - Set the depth of the sandbox display * * The device must not be active when this function is called. It activiates it * before returning. * * This updates the depth value and adjusts a few other settings accordingly. * It must be called before the display is probed. * * @dev: Device to adjust * @l2bpp: depth to set * Return: 0 if the device was already active, other error if it fails to probe * after the change */ int sandbox_sdl_set_bpp(struct udevice *dev, enum video_log2_bpp l2bpp); #else static inline int sandbox_sdl_init_display(int width, int height, int log2_bpp, bool double_size) { return -ENODEV; } static inline int sandbox_sdl_remove_display(void) { return -ENODEV; } static inline int sandbox_sdl_sync(void *lcd_base) { return -ENODEV; } static inline int sandbox_sdl_scan_keys(int key[], int max_keys) { return -ENODEV; } static inline int sandbox_sdl_key_pressed(int keycode) { return -ENODEV; } static inline int sandbox_sdl_sound_start(uint frequency) { return -ENODEV; } static inline int sandbox_sdl_sound_play(const void *data, uint count) { return -ENODEV; } static inline int sandbox_sdl_sound_stop(void) { return -ENODEV; } static inline int sandbox_sdl_sound_init(int rate, int channels) { return -ENODEV; } static inline int sandbox_sdl_set_bpp(struct udevice *dev, enum video_log2_bpp l2bpp) { return -ENOSYS; } #endif #endif