// SPDX-License-Identifier: GPL-2.0+ /* * Copyright (c) 2013 Google, Inc */ #include #include #include #include #include #include #include /** * struct buf_info - a data buffer holding audio data * * @pos: Current position playing in audio buffer * @size: Size of data in audio buffer (0=empty) * @alloced: Allocated size of audio buffer (max size it can hold) * @data: Audio data */ struct buf_info { uint pos; uint size; uint alloced; uint8_t *data; }; /** * struct sdl_info - Information about our use of the SDL library * * @width: Width of simulated LCD display * @height: Height of simulated LCD display * @vis_width: Visible width (may be larger to allow for scaling up) * @vis_height: Visible height (may be larger to allow for scaling up) * @depth: Depth of the display in bits per pixel (16 or 32) * @pitch: Number of bytes per line of the display * @sample_rate: Current sample rate for audio * @audio_active: true if audio can be used * @inited: true if this module is initialised * @cur_buf: Current audio buffer being used by sandbox_sdl_fill_audio (0 or 1) * @buf: The two available audio buffers. SDL can be reading from one while we * are setting up the next * @running: true if audio is running * @stopping: true if audio will stop once it runs out of data * @texture: SDL texture to use for U-Boot display contents * @renderer: SDL renderer to use * @screen: SDL window to use * @src_depth: Number of bits per pixel in the source frame buffer (that we read * from and render to SDL) */ static struct sdl_info { int width; int height; int vis_width; int vis_height; int depth; int pitch; uint sample_rate; bool audio_active; bool inited; int cur_buf; struct buf_info buf[2]; bool running; bool stopping; SDL_Texture *texture; SDL_Renderer *renderer; SDL_Window *screen; int src_depth; } sdl; static void sandbox_sdl_poll_events(void) { /* * We don't want to include common.h in this file since it uses * system headers. So add a declation here. */ extern void reset_cpu(void); SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: puts("LCD window closed - quitting\n"); sysreset_walk(SYSRESET_POWER_OFF); break; } } } static int sandbox_sdl_ensure_init(void) { if (!sdl.inited) { if (SDL_Init(0) < 0) { printf("Unable to initialise SDL: %s\n", SDL_GetError()); return -EIO; } atexit(SDL_Quit); sdl.inited = true; } return 0; } int sandbox_sdl_remove_display(void) { if (!sdl.renderer) { printf("SDL renderer does not exist\n"); return -ENOENT; } SDL_DestroyTexture(sdl.texture); SDL_DestroyRenderer(sdl.renderer); SDL_DestroyWindow(sdl.screen); sdl.texture = NULL; sdl.renderer = NULL; sdl.screen = NULL; return 0; } int sandbox_sdl_init_display(int width, int height, int log2_bpp, bool double_size) { struct sandbox_state *state = state_get_current(); int err; if (!width || !state->show_lcd) return 0; err = sandbox_sdl_ensure_init(); if (err) return err; if (sdl.renderer) sandbox_sdl_remove_display(); if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) { printf("Unable to initialise SDL LCD: %s\n", SDL_GetError()); return -EPERM; } sdl.width = width; sdl.height = height; if (double_size) { sdl.vis_width = sdl.width * 2; sdl.vis_height = sdl.height * 2; } else { sdl.vis_width = sdl.width; sdl.vis_height = sdl.height; } if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1")) printf("Unable to init hinting: %s", SDL_GetError()); sdl.src_depth = 1 << log2_bpp; if (log2_bpp != 4 && log2_bpp != 5) log2_bpp = 5; sdl.depth = 1 << log2_bpp; sdl.pitch = sdl.width * sdl.depth / 8; sdl.screen = SDL_CreateWindow("U-Boot", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, sdl.vis_width, sdl.vis_height, SDL_WINDOW_RESIZABLE); if (!sdl.screen) { printf("Unable to initialise SDL screen: %s\n", SDL_GetError()); return -EIO; } sdl.renderer = SDL_CreateRenderer(sdl.screen, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); if (!sdl.renderer) { printf("Unable to initialise SDL renderer: %s\n", SDL_GetError()); return -EIO; } sdl.texture = SDL_CreateTexture(sdl.renderer, log2_bpp == 4 ? SDL_PIXELFORMAT_RGB565 : SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, width, height); if (!sdl.texture) { printf("Unable to initialise SDL texture: %s\n", SDL_GetError()); return -EBADF; } sandbox_sdl_poll_events(); return 0; } static int copy_to_texture(void *lcd_base) { char *dest; int pitch, x, y; int src_pitch; void *pixels; char *src; int ret; if (sdl.src_depth == sdl.depth) { SDL_UpdateTexture(sdl.texture, NULL, lcd_base, sdl.pitch); return 0; } /* * We only support copying from an 8bpp to a 32bpp texture since the * other cases are supported directly by the texture. */ if (sdl.depth != 32 && sdl.src_depth != 8) { printf("Need depth 32bpp for copy\n"); return -EINVAL; } ret = SDL_LockTexture(sdl.texture, NULL, &pixels, &pitch); if (ret) { printf("SDL lock %d: %s\n", ret, SDL_GetError()); return ret; } /* Copy the pixels one by one */ src_pitch = sdl.width * sdl.src_depth / 8; for (y = 0; y < sdl.height; y++) { char val; dest = pixels + y * pitch; src = lcd_base + src_pitch * y; for (x = 0; x < sdl.width; x++, dest += 4) { val = *src++; dest[0] = val; dest[1] = val; dest[2] = val; dest[3] = 0; } } SDL_UnlockTexture(sdl.texture); return 0; } int sandbox_sdl_sync(void *lcd_base) { struct SDL_Rect rect; int ret; if (!sdl.texture) return 0; SDL_RenderClear(sdl.renderer); ret = copy_to_texture(lcd_base); if (ret) { printf("copy_to_texture: %d: %s\n", ret, SDL_GetError()); return -EIO; } ret = SDL_RenderCopy(sdl.renderer, sdl.texture, NULL, NULL); if (ret) { printf("SDL copy %d: %s\n", ret, SDL_GetError()); return -EIO; } /* * On some machines this does not appear. Draw an empty rectangle which * seems to fix that. */ rect.x = 0; rect.y = 0; rect.w = 0; rect.h = 0; SDL_RenderDrawRect(sdl.renderer, &rect); SDL_RenderPresent(sdl.renderer); sandbox_sdl_poll_events(); return 0; } static const unsigned short sdl_to_keycode[SDL_NUM_SCANCODES] = { [SDL_SCANCODE_ESCAPE] = KEY_ESC, [SDL_SCANCODE_1] = KEY_1, [SDL_SCANCODE_2] = KEY_2, [SDL_SCANCODE_3] = KEY_3, [SDL_SCANCODE_4] = KEY_4, [SDL_SCANCODE_5] = KEY_5, [SDL_SCANCODE_6] = KEY_6, [SDL_SCANCODE_7] = KEY_7, [SDL_SCANCODE_8] = KEY_8, [SDL_SCANCODE_9] = KEY_9, [SDL_SCANCODE_0] = KEY_0, [SDL_SCANCODE_MINUS] = KEY_MINUS, [SDL_SCANCODE_EQUALS] = KEY_EQUAL, [SDL_SCANCODE_BACKSPACE] = KEY_BACKSPACE, [SDL_SCANCODE_TAB] = KEY_TAB, [SDL_SCANCODE_Q] = KEY_Q, [SDL_SCANCODE_W] = KEY_W, [SDL_SCANCODE_E] = KEY_E, [SDL_SCANCODE_R] = KEY_R, [SDL_SCANCODE_T] = KEY_T, [SDL_SCANCODE_Y] = KEY_Y, [SDL_SCANCODE_U] = KEY_U, [SDL_SCANCODE_I] = KEY_I, [SDL_SCANCODE_O] = KEY_O, [SDL_SCANCODE_P] = KEY_P, [SDL_SCANCODE_LEFTBRACKET] = KEY_LEFTBRACE, [SDL_SCANCODE_RIGHTBRACKET] = KEY_RIGHTBRACE, [SDL_SCANCODE_RETURN] = KEY_ENTER, [SDL_SCANCODE_LCTRL] = KEY_LEFTCTRL, [SDL_SCANCODE_A] = KEY_A, [SDL_SCANCODE_S] = KEY_S, [SDL_SCANCODE_D] = KEY_D, [SDL_SCANCODE_F] = KEY_F, [SDL_SCANCODE_G] = KEY_G, [SDL_SCANCODE_H] = KEY_H, [SDL_SCANCODE_J] = KEY_J, [SDL_SCANCODE_K] = KEY_K, [SDL_SCANCODE_L] = KEY_L, [SDL_SCANCODE_SEMICOLON] = KEY_SEMICOLON, [SDL_SCANCODE_APOSTROPHE] = KEY_APOSTROPHE, [SDL_SCANCODE_GRAVE] = KEY_GRAVE, [SDL_SCANCODE_LSHIFT] = KEY_LEFTSHIFT, [SDL_SCANCODE_BACKSLASH] = KEY_BACKSLASH, [SDL_SCANCODE_Z] = KEY_Z, [SDL_SCANCODE_X] = KEY_X, [SDL_SCANCODE_C] = KEY_C, [SDL_SCANCODE_V] = KEY_V, [SDL_SCANCODE_B] = KEY_B, [SDL_SCANCODE_N] = KEY_N, [SDL_SCANCODE_M] = KEY_M, [SDL_SCANCODE_COMMA] = KEY_COMMA, [SDL_SCANCODE_PERIOD] = KEY_DOT, [SDL_SCANCODE_SLASH] = KEY_SLASH, [SDL_SCANCODE_RSHIFT] = KEY_RIGHTSHIFT, [SDL_SCANCODE_KP_MULTIPLY] = KEY_KPASTERISK, [SDL_SCANCODE_LALT] = KEY_LEFTALT, [SDL_SCANCODE_SPACE] = KEY_SPACE, [SDL_SCANCODE_CAPSLOCK] = KEY_CAPSLOCK, [SDL_SCANCODE_F1] = KEY_F1, [SDL_SCANCODE_F2] = KEY_F2, [SDL_SCANCODE_F3] = KEY_F3, [SDL_SCANCODE_F4] = KEY_F4, [SDL_SCANCODE_F5] = KEY_F5, [SDL_SCANCODE_F6] = KEY_F6, [SDL_SCANCODE_F7] = KEY_F7, [SDL_SCANCODE_F8] = KEY_F8, [SDL_SCANCODE_F9] = KEY_F9, [SDL_SCANCODE_F10] = KEY_F10, [SDL_SCANCODE_NUMLOCKCLEAR] = KEY_NUMLOCK, [SDL_SCANCODE_SCROLLLOCK] = KEY_SCROLLLOCK, [SDL_SCANCODE_KP_7] = KEY_KP7, [SDL_SCANCODE_KP_8] = KEY_KP8, [SDL_SCANCODE_KP_9] = KEY_KP9, [SDL_SCANCODE_KP_MINUS] = KEY_KPMINUS, [SDL_SCANCODE_KP_4] = KEY_KP4, [SDL_SCANCODE_KP_5] = KEY_KP5, [SDL_SCANCODE_KP_6] = KEY_KP6, [SDL_SCANCODE_KP_PLUS] = KEY_KPPLUS, [SDL_SCANCODE_KP_1] = KEY_KP1, [SDL_SCANCODE_KP_2] = KEY_KP2, [SDL_SCANCODE_KP_3] = KEY_KP3, [SDL_SCANCODE_KP_0] = KEY_KP0, [SDL_SCANCODE_KP_PERIOD] = KEY_KPDOT, /* key 84 does not exist linux_input.h */ [SDL_SCANCODE_LANG5] = KEY_ZENKAKUHANKAKU, [SDL_SCANCODE_NONUSBACKSLASH] = KEY_102ND, [SDL_SCANCODE_F11] = KEY_F11, [SDL_SCANCODE_F12] = KEY_F12, [SDL_SCANCODE_INTERNATIONAL1] = KEY_RO, [SDL_SCANCODE_LANG3] = KEY_KATAKANA, [SDL_SCANCODE_LANG4] = KEY_HIRAGANA, [SDL_SCANCODE_INTERNATIONAL4] = KEY_HENKAN, [SDL_SCANCODE_INTERNATIONAL2] = KEY_KATAKANAHIRAGANA, [SDL_SCANCODE_INTERNATIONAL5] = KEY_MUHENKAN, /* [SDL_SCANCODE_INTERNATIONAL5] -> [KEY_KPJPCOMMA] */ [SDL_SCANCODE_KP_ENTER] = KEY_KPENTER, [SDL_SCANCODE_RCTRL] = KEY_RIGHTCTRL, [SDL_SCANCODE_KP_DIVIDE] = KEY_KPSLASH, [SDL_SCANCODE_SYSREQ] = KEY_SYSRQ, [SDL_SCANCODE_RALT] = KEY_RIGHTALT, /* KEY_LINEFEED */ [SDL_SCANCODE_HOME] = KEY_HOME, [SDL_SCANCODE_UP] = KEY_UP, [SDL_SCANCODE_PAGEUP] = KEY_PAGEUP, [SDL_SCANCODE_LEFT] = KEY_LEFT, [SDL_SCANCODE_RIGHT] = KEY_RIGHT, [SDL_SCANCODE_END] = KEY_END, [SDL_SCANCODE_DOWN] = KEY_DOWN, [SDL_SCANCODE_PAGEDOWN] = KEY_PAGEDOWN, [SDL_SCANCODE_INSERT] = KEY_INSERT, [SDL_SCANCODE_DELETE] = KEY_DELETE, /* KEY_MACRO */ [SDL_SCANCODE_MUTE] = KEY_MUTE, [SDL_SCANCODE_VOLUMEDOWN] = KEY_VOLUMEDOWN, [SDL_SCANCODE_VOLUMEUP] = KEY_VOLUMEUP, [SDL_SCANCODE_POWER] = KEY_POWER, [SDL_SCANCODE_KP_EQUALS] = KEY_KPEQUAL, [SDL_SCANCODE_KP_PLUSMINUS] = KEY_KPPLUSMINUS, [SDL_SCANCODE_PAUSE] = KEY_PAUSE, /* KEY_SCALE */ [SDL_SCANCODE_KP_COMMA] = KEY_KPCOMMA, [SDL_SCANCODE_LANG1] = KEY_HANGUEL, [SDL_SCANCODE_LANG2] = KEY_HANJA, [SDL_SCANCODE_INTERNATIONAL3] = KEY_YEN, [SDL_SCANCODE_LGUI] = KEY_LEFTMETA, [SDL_SCANCODE_RGUI] = KEY_RIGHTMETA, [SDL_SCANCODE_APPLICATION] = KEY_COMPOSE, }; int sandbox_sdl_scan_keys(int key[], int max_keys) { const Uint8 *keystate; int num_keys; int i, count; sandbox_sdl_poll_events(); keystate = SDL_GetKeyboardState(&num_keys); for (i = count = 0; i < num_keys; i++) { if (count < max_keys && keystate[i]) { int keycode = sdl_to_keycode[i]; if (keycode) key[count++] = keycode; } } return count; } int sandbox_sdl_key_pressed(int keycode) { int key[8]; /* allow up to 8 keys to be pressed at once */ int count; int i; count = sandbox_sdl_scan_keys(key, sizeof(key) / sizeof(key[0])); for (i = 0; i < count; i++) { if (key[i] == keycode) return 0; } return -ENOENT; } void sandbox_sdl_fill_audio(void *udata, Uint8 *stream, int len) { struct buf_info *buf; int avail; int i; for (i = 0; i < 2; i++) { buf = &sdl.buf[sdl.cur_buf]; avail = buf->size - buf->pos; if (avail <= 0) { sdl.cur_buf = 1 - sdl.cur_buf; continue; } if (avail > len) avail = len; memcpy(stream, buf->data + buf->pos, avail); stream += avail; buf->pos += avail; len -= avail; /* Move to next buffer if we are at the end */ if (buf->pos == buf->size) buf->size = 0; else break; } memset(stream, 0, len); sdl.stopping = !!len; } int sandbox_sdl_sound_init(int rate, int channels) { SDL_AudioSpec wanted, have; int i; if (sandbox_sdl_ensure_init()) return -1; if (sdl.audio_active) return 0; /* Set the audio format */ wanted.freq = rate; wanted.format = AUDIO_S16; wanted.channels = channels; wanted.samples = 960; /* Good low-latency value for callback */ wanted.callback = sandbox_sdl_fill_audio; wanted.userdata = NULL; for (i = 0; i < 2; i++) { struct buf_info *buf = &sdl.buf[i]; buf->alloced = sizeof(uint16_t) * wanted.freq * wanted.channels; buf->data = malloc(buf->alloced); if (!buf->data) { printf("%s: Out of memory\n", __func__); if (i == 1) free(sdl.buf[0].data); return -1; } buf->pos = 0; buf->size = 0; } if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { printf("Unable to initialise SDL audio: %s\n", SDL_GetError()); goto err; } /* Open the audio device, forcing the desired format */ if (SDL_OpenAudio(&wanted, &have) < 0) { printf("Couldn't open audio: %s\n", SDL_GetError()); goto err; } if (have.format != wanted.format) { printf("Couldn't select required audio format\n"); goto err; } sdl.audio_active = true; sdl.sample_rate = wanted.freq; sdl.cur_buf = 0; sdl.running = false; return 0; err: for (i = 0; i < 2; i++) free(sdl.buf[i].data); return -1; } int sandbox_sdl_sound_play(const void *data, uint size) { struct buf_info *buf; if (!sdl.audio_active) return 0; buf = &sdl.buf[0]; if (buf->size) buf = &sdl.buf[1]; while (buf->size) usleep(1000); if (size > buf->alloced) return -E2BIG; memcpy(buf->data, data, size); buf->size = size; buf->pos = 0; if (!sdl.running) { SDL_PauseAudio(0); sdl.running = true; sdl.stopping = false; } return 0; } int sandbox_sdl_sound_stop(void) { if (sdl.running) { while (!sdl.stopping) SDL_Delay(100); SDL_PauseAudio(1); sdl.running = 0; sdl.stopping = false; } return 0; }