/* SPDX-License-Identifier: GPL-2.0+ */ /* * (C) Copyright 2010 * NVIDIA Corporation */ #ifndef __ASM_ARCH_TEGRA_DISPLAY_H #define __ASM_ARCH_TEGRA_DISPLAY_H #include /* This holds information about a window which can be displayed */ struct disp_ctl_win { enum win_color_depth_id fmt; /* Color depth/format */ unsigned int bpp; /* Bits per pixel */ phys_addr_t phys_addr; /* Physical address in memory */ unsigned int x; /* Horizontal address offset (bytes) */ unsigned int y; /* Veritical address offset (bytes) */ unsigned int w; /* Width of source window */ unsigned int h; /* Height of source window */ unsigned int stride; /* Number of bytes per line */ unsigned int out_x; /* Left edge of output window (col) */ unsigned int out_y; /* Top edge of output window (row) */ unsigned int out_w; /* Width of output window in pixels */ unsigned int out_h; /* Height of output window in pixels */ }; #endif /*__ASM_ARCH_TEGRA_DISPLAY_H*/